We're opening up the esports industry as a new revenue stream for mobile game publishers.
Business overview
Location | London, United Kingdom |
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Social media | |
Website | www.gamerpro.app |
Sectors | Games Digital Mixed B2B/B2C |
Company number | 09543452 |
Incorporation date | 14 May 2015 |
Investment summary
Business highlights
- $500k investment in the last 3 years*.
- Global traction and validation by gamers over past 12 months.
- $1m in transaction volume and $100k+ in revenue*
- Applying for Future Fund, conditional - see Key Info
Learn more about convertible loan campaigns.
Idea
Introduction
We are an esports service provider for mobile gamers and a new revenue stream for mobile game publishers.

MOBILE ESPORTS AS A SERVICE
We provide an esports experience for mobile gamers where they compete with one another to win real money prizes. Players are required to deposit before playing on Gamerpro, and winners can quickly and easily make withdrawals. Gamerpro only works with mobile games which are both skill-based and have a PvP gameplay mode.
ESPORTS AS A NEW REVENUE STREAM
Because of the challenging economics of the free-to-play model, most developers struggle to monetise their games effectively. That’s why, at Gamerpro, we've developed a new revenue share model for mobile game publishers, focused on integrating our esports service.
VISION
The more publishers we partner with, the more revenue we will generate. In summary, our vision is to create a sizable new, consistent revenue stream for the mobile games industry, helping it to become more diversified.
*Figure is based on information in unaudited management accounts.
Monetisation strategy
We help to solve a key problem suffered by multiple mobile game publishers; monetization. We do this by providing a new revenue stream in the form of easily accessible, competitive PvP gaming. In return, publishers connect their games with Gamerpro and permit us to remove the main three frictions of our user journey.
REVENUE SHARE

Service fee:
We charge a 10% service fee based on the total prize, and charged only to the winner, and only after a game is completed. As such, the more completed games delivered the better, meaning automation is particularly important. For this reason, we will share a portion of the revenue generated with our partnered publishers based on their users and games.
Partnered Publishers:
It is planned that 60% of the generated revenue will be shared with them based on their users and games, for as long as they are using our service.
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