Twin Science & Robotics
Twin is a new educational experience that upskills children with physical and digital products.
- $2.6 million revenue in 2.5 years, since incorporation.
- Reached 35 sales channels & 15 countries.
- 50,000+ organic users since the release of Twing app in February.
- Reached 1,800 schools and more than 400,000 children.
Learn more about convertible campaigns.
Houston, we have a problem: our education system needs a rethink. Right now it is monotonous, one-size-fits-all, and incomplete.
It is time for a change, time to give children a new form of learning.
At Twin Science, we are developing a form of learning which is playful, individualized, and wholesome. One which teaches old, current, and future skills. One which values both technological advancement and human compassion.
We are offering a hybrid educational solution to create this impact.
Digital Product - Twing
Twing is a skill-based personal development and educational application for children currently targeting 7-11 years old. Twing delivers interdisciplinary learning concepts (adventures) for children with mini-games, developing nearly 300 skills.
Physical Products - Twin Kits
Twin hardware products consist of electronic modules that can be attached with magnets. Using Twin kits, children can learn the basics of robotics, computer programming, and even artificial intelligence.
Twin has a hybrid business model: monetization of both hardware and digital products.
Until now, we have been solely generating revenue from the sales of hardware products sold in physical and online retail stores, and e-commerce platforms like Amazon, B8TA, Stackcommerce, SharafDG. 15% of our overall revenue is generated from B2C Sales.*
Almost all of our remaining revenue (over 80%) is generated from B2B Sales.* We sell to schools with disposable budgets and educational material distributors. We also sell our products to companies and corporations that use Twin kits in the scope of their marketing, corporate social responsibility, or human resources engagement projects.
Twing, launched in February 2020, has been free so far. In November 2020 (post-investment), we are planning to launch a subscription model to generate monthly recurring revenue from premium content. The target group will be families for individual subscriptions and schools for collective subscriptions.
*Based on unaudited management accounts.